v0.1 - v0.5 Notes


-0.5
Removing the need for tools for some crafting recipes, added tailoring bench and grinding bench
Interact outline now doesn't show if bush isn't ready to be harvested
Adjusted water (obviously going to rebuild completely)
Changed world building workflow
Radial craft menu in progress to replace old "list" menu
Fixed camera/animation jitter
Added dear
Added throwing spear and targets
Better state machines
Adjusted Placing Objects and Buildings
Worked on Object Culling and LODs
Added In Game Main Menu
Fixed flashing black when closing menus

-0.4c
Reduced campfire cost
Enhanced notification ui
Tweaked effect on character hit
Adjusted rock and tree health, rocks drop one item per health
Adjusting unarmed "tool" damage to 1, axe to 1, and pickaxe to 2 (temp values until system is reset up)
Reduced enemy time between attacks from ~R1 to ~R0.5
Player time between attacks minimum (to avoid spam hitting on collision)
Added enemy loot on death
Refactored and remade on character hit effect
Made an on block effect
Enemys respawn
Added sugar cane plant, dry grass plant, sugar, mushroom soup
Added sugar cane seeds
Added a Woodworking Bench (to contain furniture recipes)
Increased walk speed a little
Increased energy gain again
Descreased Ingot recipes stick requirement

-0.4b
Fixed resolution on start, maybe?
Iron Ingot recipe in wasn't showing
Changed ingot recipe to 1 ore + 2 stick
Soldiers Helmet recipe is now in Anvil

-0.4
Unarmed combat and harvesting is now implemented (has collider issues)
Added and tweaked combat animations
Fixed a bug where the weapon collider stayed enabled when not attacking
Weapon colliders are ~25% larger
Camera tweaked
Added subtle screen shake to hitting trees and rocks
Added sfx for hotbar, equipping, unequipping, consuming, and others
Added more sfx to the mixer instead of AudioSource.PlayClipAtPoint
Trees regrow now and reworked falling logic
Bushes drop seeds now (and have a timer to respawn)
Fixed recipe sorting not displaying correct colours and data
UI notice displays when items are acquired
Outline around most objects when targeted by reticle
Moved action prompt to bottom left
Quest Tracker implemented
Refactored how trees, rocks, and bushes drop items
Redesigned some UI elements
Refactored menu logic
Increased Walk and Run speed
Chicken Coop! Use a cudgel to knock out chickens and place in the coop to produce eggs
Added Tab as an Inventory hotkey, removed Esc
Added recipes and new items to Alchemy stations
Fences are re-added. (Do not conform to slope though)
Can place more than one object at a time without going back to the inventory
Enemy combat is better. AI rework in progress
Added the Oven, there are now 3 tiers of cooking workbenches
Added command/dev console

-0.3
Doubled Energy Regeneration
Bug Fix Right Clicking Equipped Weapon Wasn't Unequipping It
Adjusted Tree Falling
Bug Fix Tutorial Quest Part4+
Adjusted Rain
Moved Camera Back A Little

-0.2
Gems are retextured and easier to see.
Adjusted UI smoothness, colours, and some layouts.
Adjusted Player and Enemy colliders.
Adjusted Weapon colliders and added trail effects.
Added leaves and pineneedles to trees.
Can now plant cabbage, potato, wheat and pumpkin seeds.
Retextured bushes.
Shaking bushes release bugs! (visual only)
Added rain (visual only)
Adjusted time of day lighting transitions.
Main Menu
Settings (simple)
Quest System (simple tutorial so far)

-0.1b
Lowered ingredient costs all around.
Trees drop less twigs and as a result drop more logs.
Reduced Chicken audio range and volume.
Increased torch light intensity.
Rocks now drops two items at once and balanced the loot drops.
Trees no longer rotate down hill when fallen.
Recipe sort buttons now show a tooltip on mouse over.
Adjusted item tooltip location when mousing over items.
Made camera logic and movement better.
Added ambient night and day audio.
Tweeked animation speeds.

Bug Fixes:
Enemy fliches now.
Blueprints and Objects sort buttons in recipe menu now function.
Chicken sounds are now 3d spacial.
Temporarilly removed footstep sounds.
Left Shift to run now. Reduces energy.

Other minor things...

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